Mgs5 kill count run out of soldiers3/21/2023 ![]() Every person a friend, every friend a bullet, every bullet a statistic.Īs this happens the game’s immoral scientist character is screaming at you over wireless. Sure enough, every human I encountered on the way up, I was forced to shoot dead on the way down. Once the most zombie-like individuals of my team were dispatched, I descended back down into the dark facility, wearing the new goggles so that I could see who was infected. Therefore, as I shot each zombified member of my hand picked team, I received this message: Staff Died To facilitate this, the game announces staff related events (getting sick, getting injured, getting into fights, dying) with tiny text notifications on the screen accompanied by the stat modifier describing how their departure affects your war business. As such, it is important for the player to know when one is taken out of commission. Each person on your base, including those in your quarantine, contributes to the in-game economy. Simultaneously, a great trick is pulled on you, the player. The game, for a moment, transforms into a zombie story as you are forced to murder familiar faces as a means to protect the world from a climatological threat. A gate door to the open air frames a few birds as potential vectors of the final plague as some of the infirmed begin to spasmodically run toward the only exit thirsting for the gulp of oxygen that will end humanity. You learn that people infected by the parasite are compelled to seek fresh air in service to the bug’s propagation. The epidemic horror is ratcheted up immediately after you gain the ability to detect the parasites. He dies and you obtain specially engineered goggles that can detect the parasite in people’s throats. When you finally reach the soldier in question, it’s already apparent what lays ahead of you. Emergency lights illuminate the halls in an eerie fashion as you look for a person that might hold the key to identifying the infected. Screaming people, bloody trails, the occasional begging for help. You, in a gesture of leadership, enter the sealed off area alone in order to investigate. The vocal chord parasite has evolved immunity to the vaccine you previously developed to prevent its infection and there's been an outbreak on your isolated quarantine platform. When episode 43, titled “Shining Lights, Even in Death” is unlocked, near the very end of the game, you are called back to your home base. The parasite can learn a language and then go on to exclusively inhabit and kill its speakers. It is invisible, it is lethal and it has some kind of rudimentary intelligence. They have names and hobbies and hopes and dreams.Ī key aspect of Metal Gear Solid V ’s story revolves around a lethal vocal chord parasite that has become weaponized in a genocidal plot to eliminate certain languages from the planet. ![]() They provide you with in-game bonuses and when you return to your base, the characters you have recruited are around and interact with you. The whole thing is really convoluted, so for the sake of examining the horror in mission 43, all you need to know are the following points:īig Boss has a piece of shrapnel lodged in his skull, making him look demonic and also messing with his memory.īig Boss is well respected among his nation, lauded as the very embodiment of their ideology which they see as noble.Ī major aspect of the game is capturing enemy soldiers you encounter and recruiting them to join your military nation. The game begins with Big Boss waking from a nine year coma caused by a helicopter explosion, and then proceeding to build a nation of soldiers to help perpetuate a war economy for ideological reasons. Metal Gear Solid V: The Phantom Pain puts you in the role of Big Boss, a war hero turned global terrorist threat, during the the period in his life when his moral alignment ostensibly shifted. And that’s why the 43rd mission in the latest entry, The Phantom Pain, is so remarkable: it scared me to the core. Smart but campy, Metal Gear Solid often finds mileage in the supernatural, but rarely trades on fear. Convoluted, sci-fi, self-aware, political and pacifist are better adjectives for the game franchise about the consequences of ideology and war-based economies. ![]() Horror isn’t the first word you would use to describe the Metal Gear Solid series of video games – a long running, super popular stealth action series created and directed by Hideo Kojima. SPOILER WARNING: The following article contains spoilers to the ending of Metal Gear Solid V: The Phantom Pain.
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